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Brutal doom v21
Brutal doom v21




The change-log for the newest version of Brutal Doom is large enough to make repeating it here an exercise in foolishness, but the key changes are your usual sack of graphical upgrades, a handful of new guns (including a particle-spraying automatic shotgun), a dual-wielding system and an interesting focus on optimisation. Missing Halloween by just one day, this week saw the release of version 21 (albeit in beta form) and it feels like a milestone in its transformation into something almost entirely new, and distinct from both Doom of 1993, and Doom of 2016. It's been nearly two years since this juggernaut of Doom modding saw a major release, with its creator taking some time off to remake Doom 64 in the interim.

brutal doom v21

Brutal Doom in a nutshell: Doom 2's familiar (iconic?) Icon Of Sin battle re-purposed into the very image of heavy metal excess No longer just a wall texture, the monster bobs and sways, protruding out from a wall of giant intestines surrounded by torrents of blood pouring into the arena, all whilst the player gracefully extends a middle finger on each hand.






Brutal doom v21